49 Maker Industry Statistics

These maker industry figures cover the measurement periods and populations identified in the available source material. Estimates, surveys and forecasts retain their reported scope.

Key Maker Industry Statistics

The main findings are:

  • Kickstarter reported 654,000 campaigns launched since 2009 (2009-2024; Kickstarter worldwide).
  • Film & Video projects had first-project and later-project success rates of 39%; 41% (Historical analysis; Kickstarter Film & Video).
  • A creator’s next-project success rate was 73% after one prior successful projects (Historical analysis; Kickstarter repeat creators).
  • Kickstarter Design & Technology reported 4,502,770 LaserPecker 4 campaign (2023).
  • U.S. manufacturing employer firms reported 6.9805 trillion sales/revenue in 2024 (United States NAICS 31-33 employer firms).
  • 4,370 craft-artist jobs for U.S. craft artists (May 2024; United States craft artists).
  • Kickstarter reported 8.5 billion USD pledged since 2009 (2009-2024; Kickstarter worldwide).
  • Comics projects had first-project and later-project success rates of 45%; 62% (Historical analysis; Kickstarter Comics).
  • A creator’s next-project success rate was 80% after two prior successful projects (Historical analysis; Kickstarter repeat creators).
  • Kickstarter Design & Technology reported 2,811,382 ELEGOO PHECDA campaign (2023).
  • U.S. manufacturing employer firms reported 5.4206 trillion operating expenses in 2024 (United States NAICS 31-33 employer firms).
  • 21.80 mean hourly wage for U.S. craft artists (May 2024; United States craft artists).
  • Kickstarter reported 23 million backers since 2009 (2009-2024; Kickstarter worldwide).
  • Crafts projects had first-project and later-project success rates of 23%; 40% (Historical analysis; Kickstarter Crafts).
  • A creator’s next-project success rate was 87% after three prior successful projects (Historical analysis; Kickstarter repeat creators).

Contents

Maker industry statistics: participation, projects and funding scale

Platform total, not all makers.

Maker project success rates by creative category

Historical platform cohort; repeat-project selection may influence comparison.

Repeat-maker performance and crowdfunding outcomes

  • A creator’s next-project success rate was 73% after one prior successful projects (Historical analysis; Kickstarter repeat creators). (By the Numbers: When Creators…)
  • A creator’s next-project success rate was 80% after two prior successful projects (Historical analysis; Kickstarter repeat creators). (By the Numbers: When Creators…)
  • A creator’s next-project success rate was 87% after three prior successful projects (Historical analysis; Kickstarter repeat creators). (By the Numbers: When Creators…)
  • A creator’s next-project success rate was 87% after four prior successful projects (Historical analysis; Kickstarter repeat creators). (By the Numbers: When Creators…)
  • A creator’s next-project success rate was 91% after five prior successful projects (Historical analysis; Kickstarter repeat creators). (By the Numbers: When Creators…)
  • Repeat projects showed a reported success-rate increase of Technology: 75% versus first projects (Historical analysis; Kickstarter category). (By the Numbers: When Creators…)
  • Repeat projects showed a reported success-rate increase of Crafts: 73% versus first projects (Historical analysis; Kickstarter category). (By the Numbers: When Creators…)
  • Repeat projects showed a reported success-rate increase of Design: 60% versus first projects (Historical analysis; Kickstarter category). (By the Numbers: When Creators…)
  • Repeat projects showed a reported success-rate increase of Games: 116% versus first projects (Historical analysis; Kickstarter category). (By the Numbers: When Creators…)

Conditional platform cohort, not causal.

Kickstarter-reported comparison.

Category or campaign-specific, not total maker-industry activity.

U.S. manufacturing scale relevant to maker production

Broad manufacturing universe.

Craft occupations and the maker workforce

Occupation measure, not all maker activity.

Table of contents